On the finish of Little Nightmares 2‘s fourth chapter, gamers might be teleported to the TV World the place they have to navigate their means by way of a labyrinth of pink doorways and corridors. As gamers progress by way of the hallways they have to comply with the sound of the music field that Six was seen enjoying with in Little Nightmares 2‘s first chapter.
Gamers will ultimately attain the room from which the music is emanating and can discover the music field within the heart of the room. Shortly after coming into the room, Six will seem, having reworked right into a hulking monstrosity of her former self.
Little Nightmares 2 gamers will discover that after they try to method Six, she is going to instantly retreat and defend her music field. As gamers could have already guessed, the answer to defeating her lies in damaging her music field.
To finish the primary part within the battle in opposition to Six, gamers should use the decision command by urgent Y on Xbox/Triangle on PlayStation. After calling Six she is going to slowly transfer in direction of the middle of the room whereas carrying the music field and reveal a sledgehammer that may be picked up from her earlier location.
The participant should then take the sledgehammer and smash the music field to progress the battle. After smashing the music field, the room will start to break down and set off a chase sequence.
As soon as the participant escapes, they may ultimately attain one other room with Six within the heart, guarding her music field. On this room, gamers will even discover two purple illuminated doorways that act as portals connecting to 1 one other.
To break Six’s music field, gamers should use the decision command and instantly undergo one of many two portals which is able to teleport them to the alternative aspect. Because the participant arrives by way of the portal on the alternative aspect, Six might be lunging in direction of the participant’s authentic location, granting them a short window to assault the music field.
After a short hallucinatory phase, gamers might be teleported to the subsequent part of the battle in opposition to Six. The room is just like the earlier one, nonetheless, there’s the addition of two portals and Six’s location is on an incline that may solely be accessed by way of a ramp on the left-hand aspect.
To break the music field, gamers should name Six from the right-hand aspect of the room and shortly teleport to the lefthand aspect. As soon as gamers have teleported to the lefthand aspect, they have to shortly make their means up the ramp and injury the music field.
The ultimate room might be an analogous structure to the earlier one, however the participant’s axe might be within the heart of the room by Six. To acquire the axe, gamers should name Six from the underside left-hand aspect, after which proceed by way of the portal, teleporting to the fitting, after which shortly seize the weapon whereas Six is distracted.
To break the music field, gamers should then name Six from the lefthand aspect, undergo the portal, teleporting the participant to the right-hand aspect, after which shortly name Six earlier than shifting by way of the portal on the highest proper. After going by way of the portal on the highest proper, gamers might be teleported by way of the portal on the highest left, permitting them to break the music field.
Within the remaining phase, Six might be significantly weakened, permitting gamers to easily shout and injury the music field uninterrupted. The participant should injury the music field twice to conclude the battle and witness the conclusion of Mono and Six‘s relationship.
After finishing the battle, gamers will mechanically unlock the ultimate missable hat, and may equip it after choosing a chapter with a view to unlock the “How Do I Look?” achievement/trophy. Gamers can now replay any of the sport’s chapters and discover any glitching stays or hats that they could have missed on their first playthrough.
Little Nightmares 2 is out there now on PC, PS4, Change, and Xbox One, with PS5 and Xbox Sequence X/S variations additionally in growth.