World of Warcraft just lately launched its newest enlargement, Shadowlands, and the end-game raids are already proving to be exceedingly troublesome for even the highest guilds. Fortress Nathria, for instance, threw gamers for a loop due to Shadowlands’ extra complicated boss mechanics – it was solely cleared on Mythic issue for the primary time greater than two weeks after the raid was launched.
In World of Warcraft‘s 17-year historical past, there have been a variety of near-unbeatable raid bosses that solely fell after a number of hundred makes an attempt. Bosses like Kel’Thuzad, Kael’Thas, and C’Thun are every value an honorable point out as they took many months to be cleared again within the early days of World of Warcraft.
Sadly, not many guilds stored observe of what number of makes an attempt had been made on these bosses. Fortunately, guilds in later expansions began tallying makes an attempt, making the method for discovering the toughest raid bosses of all time far simpler.
10 Blackhand, Warlords of Draenor (325 Makes an attempt)
Blackhand was the ultimate boss of Blackrock Foundry within the Warlords of Draenor enlargement. Blackhand’s first section normally went simple sufficient, with a number of distractions thrown at gamers with the Marked for Loss of life debuff for instance. When Blackhand fell to 70% well being, his second section would start together with a transitionary explosion, after which each 50 seconds he would summon a Siegemaker to the struggle.
It was a raid that required intense communication and focus, in addition to realizing precisely what to do at any given second. It is no marvel it took 700 makes an attempt for the world’s second Blackhand kill.
9 Jaina Proudmoore, Battle for Azeroth (346 Makes an attempt)
Jaine Proudmoore was a boss in Battle for Azeroth‘s raid Battle of Dazar’Alor. Her struggle was not notably troublesome for any laundry record of causes like Blackhand, however somewhat due to one mechanic distinctive to Jaina: the Chilling Contact debuff.
Chilling Contact slowed gamers by 2 %, stacked, and when it reached full stacks froze the participant stable. One guild went to the intense measure of fixing the race of each member of the raid to troll, as trolls had a racial passive that decreased motion impairing results.
8 Queen Azshara, Battle for Azeroth (359 Makes an attempt)
Queen Azshara was a boss in Battle for Azeroth‘s The Everlasting Palace raid. Queen Azshara was a legendary character in World of Warcraft going all the way in which again to Cataclysm, and her raid was simply as legendary for its, to place it evenly, distinctive raid mechanics.
Most of her abilities revolved round focusing on gamers who had been in her line of sight. A profitable Azshara raid required fixed motion and fixed data of what was across the participant – for casters, this was nigh on inconceivable.
7 Fallen Avatar, Legion (453 Makes an attempt)
The Fallen Avatar is likely one of the few bosses listed right here that was not the ultimate boss of the raid. Because the second to final boss of The Tomb of Sargeras in Legion, the Fallen Avatar raid was filled with random components that made constant progress on the boss extraordinarily troublesome.
One such capacity was Darkish Mark, a debuff with limitless vary that focused three random raid members, dealt huge injury, then launched them into the air. He additionally dealt an insane quantity of injury in waves to gamers shut by based mostly on buffs the boss gained continuously. The one approach to get an excellent run with the Fallen Avatar was to hope celebration members with low well being did not get focused.
6 Archimonde, Warlords of Draenor (472 Makes an attempt)
Archimonde was the ultimate boss of the Warlords of Draenor raid Hellfire Citadel, a callback to the dungeon of the identical identify from The Burning Campaign. Archimonde’s struggle required gamers to continuously concentrate on one another and continuously talk positioning, in addition to random components that turned the boss struggle right into a roll of the cube more often than not.
One such random component was the Doomfire spell, a spirit forged by Archimonde that dealt an enormous quantity of injury to a participant for 10 seconds earlier than switching to a brand new participant. The spirit was powerful to kill alongside Archimonde, and a few raids turned all of their consideration to the spirit as soon as it spawned.
5 Yogg-Saron, Wrath of the Lich King (Over 500 Makes an attempt)
Yogg-Saron is an Previous God in World of Warcraft, near-omnipotent historical beings that envelop and devour worlds throughout the universe. Whereas the model gamers fought in Ulduar in Wrath of the Lich King used a fraction of its true energy, it nonetheless proved powerful – particularly on its hardest issue.
The raid was designed for keepers, NPCs that might be summoned throughout the raid, to additionally help raids in defeating the Previous God. For max issue, some guilds ignored these keepers, selecting to tackle Yogg-Saron with out this assist designed for the raid.
4 Ragnaros, Cataclysm (Over 500 Makes an attempt)
Ragnaros was a boss in Vanilla World of Warcraft who acquired a revival in Cataclysm’s Firelands raid. It was not a very powerful struggle for any unfair or damaged mechanics (though it actually wasn’t a stroll within the park). It was powerful as a result of it took most guilds greater than 20 minutes to finish.
20 minutes is a very long time for errors to occur, and even one or two celebration members’ deaths might jeopardize the struggle in the long term. Focusing for a 3rd of an hour on pinpoint precision and timing is tiring – it is no shock many guilds merely stopped conserving observe of makes an attempt out of tedium.
3 Garrosh, Mists of Pandaria (638 Makes an attempt)
Garrosh holds a novel spot on this record as one of many few bosses who can declare an enormous variety of makes an attempt within the 10-man raid class. In Mists of Pandaria 10-man raids and 25-man raids dropped the identical loot, and whereas his struggle was not notably troublesome because of one mechanic – like Ragnaros it simply went on for absolute ages.
Gamers needed to be on-point and precisely appropriate with their timings in the event that they wished to down Garrosh, and that is fairly onerous to do over a median of 15 minutes.
2 Kil’Jaeden, Legion (654 Makes an attempt)
Kil’Jaeden was the ultimate boss of Legion‘s Tomb of Sargeras, following the Fallen Avatar struggle. Upon launch, the Kil’Jaeden struggle was really bugged, a lot in order that some guilds stopped working the boss altogether till a repair got here out. Kil’Jaeden’s talents additionally did far an excessive amount of injury for healers to mitigate, nearly as if the builders wished to design a raid that was functionally inconceivable.
Ultimately, Kil’Jaeden fell, and after a spherical of debuffs quite a lot of guilds bought in on the motion. However at 654 makes an attempt, Kil’Jaeden lived as much as his title because the Supreme Commander of the Burning Legion and put up fairly a struggle to match.
1 Uu’nat, Battle for Azeroth (731 Makes an attempt)
Uu’Nat in Battle for Azeroth‘s Crucible of Storms is the unquestioned most troublesome and most tried raid boss within the historical past of World of Warcraft, and it is due to one mechanic. Unstable Resonance was a capability that affected greater than half of the raid directly, and compelled gamers to keep away from teammates who had a distinct resonance kind from them. If gamers touched and had completely different debuffs, the power would set off and deal a deadly explosion inside 10 yards of the gamers.
It was an insane boss struggle and one which required quite a lot of endurance to beat. Ultimately, it was accomplished, however not and not using a grievance from the World of Warcraft group on the design of the Mythic issue mechanics.