When Snacko first began to turn out to be an actual sport idea in 2018, its builders had no thought what it could flip into right now. Advertised as a “cat-venture,” Snacko is an indie sport being developed by the husband and spouse staff of Erisa Liu and Jordan Gonzalez. Snacko is an element farming simulator, half constructing simulator, half journey sport, and fully shaping as much as be an thrilling sport. Players will tackle the function of Momo and Mikan, two lovely cats primarily based on Erisa and Jordan’s real-life cats, as they transfer to a cursed island and attempt to revitalize it.
In an interview with Game Rant, Jordan and Erisa mentioned the origins of Snacko and the assorted video games which have factored into its creation. Given what’s been proven of the sport, it’s unsurprising that the sport has roots in issues like The Sims, The Legend of Zelda, and even Pokemon. However, it’s additionally attention-grabbing to know that different design decisions had been primarily based on older MMOs. Snacko has plenty of layers to its improvement that may make it all of the extra thrilling to play when it does launch at its estimated date of 2022.
To put it merely, Snacko turned a sport as a result of Erisa loves cats. Apparently, her husband, Jordan, wasn’t a lot of a cat individual till they moved in collectively, and now he loves them virtually as a lot as she does. All three of their cats — Momo, Mikan, and Nobu Jr. — make appearances in Snacko. Erisa additionally acknowledged that the concept for making a sport like Snacko occurred in her junior yr of school throughout the summer season when she was speculated to get an internship. She realized shortly that her gaming repertoire, Nintendo video games since she was a child, wasn’t precisely on par with what corporations had been anticipating from candidates.
“So we were thinking, “Okay, I could either do my own art thing or we could work on something together because he is also a programmer,” so we had been like, “Let’s make a game!” And then out of all of the concepts … we had been considering, “What if we made a top-down Zelda-like featuring our cats?” And on the time it was the 2 of them, it was a black cat and a white cat, and we had all these concepts the place it could be a prime down 2D Minish Cap type of Zelda sport the place you’d go round and whack enemies with stitching scissors.” — Erisa
Much of Snacko has been designed and redesigned since then, with Jordan citing a different source of inspiration. Jordan mentioned that both he and Erisa thought about developing a game where cats do everything that humans do. So instead of human characters doing things like using an ATM, it would be cats in their place. That shift in focus is where Snacko started to become the game seen today, but even then a lot of those town elements were scrapped in favor of farming mechanics.
Snacko is unique because it seems to be an intersection of a few different genres. First and foremost, it’s a farming cat-venture, but there’s more to it than that. Players will get to discover the secrets of the island, adventuring through different biomes and fighting monsters in different parts of the island. There’s also a robust building system that seems to be heavily inspired by The Sims franchise, especially The Sims 4. Erisa has played The Sims since she was a kid and really wanted the build system to be as robust as the one in The Sims 4. Snacko players are able to free-place items and draw fences in-game because Erisa insisted the build system should be similar to The Sims 4.
Jordan’s inspiration for Snacko comes in the form of old MMOs, specifically Ragnarok Online and Phantasy Star Online. Ragnarok Online heavily inspired the soundtrack for Snacko, while Phantasy Star Online helped form a few of the fight mechanics in-game. As for Erisa, she grew up enjoying plenty of Harvest Moon and located that the artwork in Pokemon Diamond actually resonated with what she needed the artwork fashion of Snacko to appear to be as a result of it mixed 3D parts alongside 2D.
“They were advertising, well they didn’t advertise it, but this was before it was still called Project Octopath Traveler; they had this behind-the-scenes dev thing and they were using the engine we were already using, so we were like, ‘Oh! That’s cool!’” — Erisa
One of the biggest inspirations for Snacko, though, came from Octopath Traveler. Erisa explained that Octopath Traveler was already being developed on the same engine they were using for Snacko, with a blend of 2D and 3D graphics. It helped shape the vision for Snacko, as Erisa and Jordan realized they didn’t have to stick to creating “an older sort of PS1-era 2.5D game” and will incorporate extra trendy parts. While a few of the objects they tried to implement ended up being scrapped, Octopath Traveler closely influenced the lighting present in Snacko.
Snacko isn’t estimated for launch for fairly some time, however there are many methods to maintain up-to-date with the upcoming farming cat-venture. There’s a Patreon arrange, a Ko-Fi, a merch store, and there was even a Kickstarter at one level. The best strategy to get updates about Snacko might be from becoming a member of the Discord server, although. Snacko could not come out any time quickly, however from what’s been proven, it seems to be prefer it’ll be an thrilling, cat-tastic sport.
Snacko is at present in improvement for PC and Switch.