Shadow of the Tomb Raider was one of many final era’s best-looking video games. However, it is unsurprisingly beginning to fall behind trendy AAA titles. Fortunately, a latest patch lastly gave it 4K assist, or shut sufficient, on present consoles.
YouTube channel Digital Foundry not too long ago reviewed the graphical replace in a video that compares Shadow of the Tomb Raider on PlayStation 5, Xbox Series X, and Series S. Digital foundry examined the sport’s most taxing scenes on numerous settings to get an in-depth have a look at its efficiency. The outcomes present an improve on all three consoles, although every platform and a few clear strengths and weaknesses.
One factor value noting is that Shadow of the Tomb Raider nonetheless doesn’t run 4K natively. This is to be anticipated on the Series S however can also be true on the upper efficiency consoles. The PlayStation 5 achieves 4K via checkerboard rendering. This leaves behind a couple of visible artifacts, although the sport does a good job concealing tough edges behind movement bur and anti-aliasing. Meanwhile, the Xbox Series X renders Shadow of the Tomb Raider at 3584 × 2016 pixels, simply shy of the 3840 × 2160 of true 4K HD. In this regard, Series X makes an attempt to sacrifice some decision for efficiency. This means it doesn’t have to depend on checkerboard rendering, stopping the tough edges discovered on PS5. However, Digital Foundry notes it’s a marginal enchancment.
PS5 and Series X customers can run Shadow of the Tomb Raider on both High Frame Rate or High-Resolution Mode. The former caps the decision at 1080p however provides a clean 60 fps for practically the complete sport. This places them in the identical league because the Xbox Series S, which lacks a High-Resolution mode. All three consoles run about the identical in High Frame Rate Mode, with solely occasional dips beneath 60 fps. Some gamers would possibly discover the occasional freeze-frame throughout sure cinematics, nevertheless it stays the best choice for gamers that worth clean body charge.
Alternatively, the High-Resolution mode renders the sport in 4K, however with some noticeable dips in body charge. The Series X suffers probably the most on this space, with occasional plunges into the mid-40s. However, that solely occurs throughout probably the most graphically taxing moments, such because the flood set-piece early within the sport. This is offset by the Series X’s variable refresh charges, although solely on suitable 4K displays and TVs. Noticeable however a lot much less excessive dips additionally happen in Shadow of The Tomb Raider’s denser jungle areas. The PS5 additionally misplaced body charge at lots of the identical factors, although the impact was not as extreme, with FPS by no means dropping beneath the 50s.
In brief, the three consoles are about equal when operating Shadow of the Tomb Rader on the decrease decision High Frame-rate mode. However, checkerboard rendering on the PS5 makes it the clear winner on the High-Resolution setting. Regardless of which is finest, the participant ought to nonetheless expertise a noticeable improve on all three methods.
Shadow of the Tomb Raider is out there now on PC, PS4, PS5, Stadia, Xbox One, and Xbox One X/S.