3000 SCOUNDRELS is an Engine-Builder Game Launching This Fall

Asmodee lately introduced a brand new board game from Unexpected Games known as 3000 Scoundrels. This aggressive engine-builder will see gamers crafting the perfect scoundrel they’ll as a way to bluff their method to the win. It’s set in an alternate Wild West which appears to be like enjoyable and makes use of clear playing cards to construct up your posse to allow them to be higher at stealing know-how left by a mysterious man often known as the Traveler. The game helps 2-4 gamers though I’m just a little skeptical of how nicely a 2-player game would run.

In 3000 Scoundrels, 2-4 gamers enter an different historical past Wild West and assume the roles of rival leaders making an attempt to steal valuable know-how left behind by a mysterious man recognized solely because the Traveler. At the tip of the game, the participant with probably the most tech will decide the destiny of the American Frontier. Clear playing cards are used to create as much as 3000 scoundrels, every with a singular identify, paintings, and talent. Up to 50 scoundrels are utilized in every game, guaranteeing that each play-through is completely different!

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Players might want to draft scoundrels that synergize with their technique and use them to construct an engine to make sure victory. Part of the technique includes misdirecting opponents and selecting when to bluff. But, if gamers are caught dishonest, they’re penalized. 3000 Scoundrels contains 60 clear job playing cards, 50 trait playing cards, 4 chief sheets, 28 Poker playing cards, 8 technique playing cards, 1 game board, and extra.

3000 Scoundrels was designed by trade veteran Corey Konieczka who began within the discipline with Fantasy Flight Games and has labored on nice video games like Battlestar Galactica: The Board Game, Star Wars: Rebellion, and Mansions of Madness: First Edition. Talking in regards to the story behind 3000 Scoundrels, Konieczka mentioned:

3000 Scoundrels was created from my love of card video games, engine constructing, and bluffing. It began as a deconstruction of what a ‘card’ is in a game, and it tries to show the style on its head. I actually assume this game will resonate with pastime players everywhere in the world.

You can play 3000 Scoundrels this fall when it launches at your native game shops.