Battlefield 2042 Update Released, Patch Notes Revealed

Battlefield 2042 developer DICE and Electronic Arts have launched a significant new replace for the first-person shooter video game that’s now reside on all obtainable platforms. Update 1.2 makes huge modifications to simply about each single side of the video game from maps to weapons and past, however maybe essentially the most instantly noticeable ones would be the up to date Specialists.

More particularly, Battlefield 2042 contains the primary up to date character fashions for Specialists in what is predicted to be an prolonged course of the place the general artwork course for Specialists is tonally totally different from what existed beforehand. There’s additionally a reworked model of the Kaleidoscope map with visible updates along with including extra cowl, new flag positions, and extra. It appears to be like as if it ought to play totally in another way for a lot of people.

We’re now pushing #Battlefield2042 Update #1.2 reside throughout all platforms ?

It would possibly take a couple of minutes to change into obtainable for obtain. Restart your consumer to seize the Update in case you’ve continued taking part in ?

Update Notes: https://t.co/Rtg3dZgTGY

— Battlefield Direct Communication (@BattlefieldComm) August 2, 2022

You can take a look at the total patch notes for Battlefield 2042 Update 1.2, straight from the supply, beneath:


Fixed a problem with Aim Assist that prevented Auto Tracking from working as supposed for shifting targets

A scroll menu has been added whereas viewing weapon attachments

Previewing skins whereas in a game will now not present character ft clipping into the bottom

Text within the Collection display figuring out Ranger’s class is now simpler to learn

The Hide UI button within the Battle Pass display now not hides Player Card backgrounds or Tags

Battlefield Portal

Rush – corresponding era-specific MCOM’s have been added for all maps. The Bad Company 2 model additionally obtained visible enhancements from its unique feel and look

Fixed a problem the place AI Soldiers driving tanks would not transfer within the El Alamein: Axis Airfield map structure


Dozer will now not regenerate explosive injury even when Soldier Health Regeneration is On

The call-in Vehicle Cooldown modifier now impacts the window of time when a automobile is destroyed and when it is obtainable to be used once more

The call-in pill now appropriately shows when autos are unavailable resulting from limits being reached

AI Soldiers are actually capable of fly planes

Vehicle Superiority will now respect the ticket multiplier modifier

Vehicle Superiority ticket progress bar will now replace based mostly on max tickets remaining

A brand new separate Modifier has been added for enabling AI passenger seats

Rules Editor

Quad Bike autos positioned within the map now reply to ModBuilder Blocks

Resolved a Rules Editor teleporting difficulty on Exposure

The “Equals” Rules Editor block now helps Capture Point sort

Disabled Capture Points will now not influence the game, similar to nonetheless having ticket bleed

Teleport now works in automobile superiority game modes

Several new Rules Editor blocks have been added



Picking up Ammo Pouches ought to now at all times register when amassing them in fast succession

An incorrect standing is now not displayed whereas utilizing insta-lock projectiles similar to Sundance’s Anti-Armor grenade

Fixed a problem the place the participant may use each IBA Armor Plates consecutively after putting Boris’s SG-36 Sentry Gun or Irish’s

DCS Deployable Cover

Anti-Tank Mine

The deal with of the Anti-Tank Mine now not floats whereas held when altering to it from the NTW-50


C5 now not will get hooked up to the MV38-Condor when thrown from the passenger seat

Insertion Beacon

The Insertion Beacon well being bar and icon ought to no longer be offset when it is positioned on uneven terrain

Repair Tool

The Repair Tool now begins cooling down instantly when stopping a restore

There is now not an incorrect delay earlier than the overheat progress begins

Smoke Grenade Launcher

The Smoke Grenade Launcher now reveals the proper class tag within the Battle Pass

Hazard Zone

There is now an opportunity for a robust AI Tank to seem which guards a major variety of Data Drives. It’s marked on the map, so it is as much as you if you wish to attempt to get the candy loot…

In-world icons have been adjusted to make it simpler to learn what number of Data Drives are at every location

You are actually capable of decide up Gadgets dropped by Players and AI Soldiers

An difficulty has been resolved that prevented Ranger and automobile call-in objects from getting used after choosing up the required Uplink


Auto deploying a parachute ought to now not deploy too late or trigger fall injury

The digicam will now not clip in transition from 1P to 3P view whereas performing a takedown

Soldiers typically didn’t drop their weapons when dying in a automobile. This has been resolved

Made modifications to areas the place explosion injury would nonetheless attain out of vary troopers

Fixed a problem the place melee assaults may trigger bodily points on transition areas similar to slopes

Fixed as bug the place reviving and attempting to melee did not cancel the revive

Soldiers now not clip into one another throughout takedown animations

Fixed a problem the place downed animations weren’t performed appropriately if the participant died earlier than others gamers spawned in

Fixed a problem reviving an ally contained in the elevator on Renewal wasn’t attainable

Added prime quality animations for occluded soldier kill cams

Spawning on a participant that’s susceptible will make sure you are actually additionally in susceptible stance

Prone habits on steep slopes has been improved which ought to forestall situations of inaccurate dispersion whereas firing

You are actually capable of go susceptible whereas strolling backwards

Player fashions would typically stick by means of partitions whereas susceptible, which allowed them to be broken. This ought to now not occur

Stairs or slopes ought to now not typically present vaulting animations

You ought to now not typically see a stuttering animation when beginning a slide

Visuals for troopers and autos popping into participant view after being hidden has been made smoother

Fixed a problem the place the ahead button needed to be held for a brief period to enter ladders

Jumping ought to now not get interrupted instantly after vaulting

An difficulty has been resolved that prevented sliding instantly after climbing a ladder

Jumping throughout a slide ought to now at all times set off appropriately



We felt that Paik’s EMG-X Scanner was not persistently price utilizing as an offensive software because it precipitated her to change into noticed, and thus weak. We due to this fact eliminated this self-spotting impact, and barely elevated the spot period of scanned enemies to make the Scanner extra dependable to be used.

Increased the spot period whereas utilizing the EMG-X Scanner from 0.5 -> 0.85s
Paik is now not noticed when utilizing the EMG-X Scanner


Rao’s Hack impact ought to now not final when within the passenger seat of a automobile
Rao’s hacking animation ought to now not typically get caught
Rao’s hacking now correctly goes by means of some penetrable or see by means of objects, whereas earlier than it did not at all times do this


Resolved discrepancies with Sundance Grenade Icons
Sundance’s Wingsuit audio ought to now not proceed taking part in when getting into a automobile
You ought to now be capable to carry out takedown whereas inside bushes


Angel’s Loadout Crate ought to now not block ladders


The OV-P Recon Drone is now at all times destroyed when hit by air autos


Bashing with Dozer’s SOB-8 Ballistic Shield ought to now at all times comply with the enemy soldier
The digicam ought to now not clip by means of constructions when attacking with Dozer’s SOB-8 Ballistic Shield


Ammo Crates and Medical Crates can now not undergo Irish’s DCS Deployable Cover


Fixed a problem the place hitting the again of a T90 MBT with Lis’ G-84 TGM would deal 1% injury
Fixed points with plane HUD disappearing when capturing and reloading the G-84 TGM from a passenger seat
G-84 TGM digicam missile visuals now correctly work together with the sandstorm on Hourglass
Lis’s animations ought to now not typically clip throughout End of Round
Reduced the brightness for Lis’s Armor Hunter trait

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Added assist for Aim Based Icons Opacity. This new function permits the opacity of icons to be adjusted based mostly on how shut or how far they’re from the middle of the display. Icons on the heart of the display can be extra clear, whereas icons on the fringe of the display can be extra opaque.

This function goals to forestall icons from blocking the visibility of enemy targets that you’re aiming at. It is energetic always with better impact when zoomed (very low opacity when the icon is within the heart). Enemy participant icons’ opacity should not affected by this function.

Added choices to customise the realm of the display the place the opacity is affected in addition to the transparency within the periphery of the realm or on the heart of the display when zoomed and never zoomed. The choice might be discovered underneath DIsplay > HUD Icons.”

Added a new HUD option called “Horizontal HUD Padding” which permits adjusting how far off the left and proper aspect the HUD is positioned. When set to 0, components such because the minimap and the stock can be positioned on the edges of the display. When set to 100, these components can be near the middle. This choice might be discovered underneath Display > HUD General

Improved readability of close by grenade threats by means of an up to date grenade warning indicator icon. Animation, measurement and opacity scaling over distances changes have been made to make sure it is simpler to see the warning when the grenade is not within the participant’s view

In-world well being bars, icons and names ought to now at all times be seen on unoccupied and pleasant autos

Fixed points with distance not being seen on location, hazard and goal pings when these icons are sticking to fringe of display


Adjusted helicopter rotor transparency in 1P view to cut back potential photosensitivity dangers.

Ammo counters and the precise replenish time are actually absolutely synced correctly on automobile weapon pods.

Fixed a problem that was inflicting the MV38-Condor to not take off whereas in flight mode

Fixed a problem the place the reload timer on missiles would keep on display after switching weapons.

The spark ingredient for miniguns has been tailored to gentle degree so it does not block participant view whereas in low-light environments

A Minigun/20mm shell eject impact has been added for the MD540 Nightbird

Added 25mm shell eject results for plane Anti-Aircraft weapon

Collision injury has been up to date for gentle vs heavy air autos. This doesn’t imply the autos are instantly destroyed whereas colliding, however they may take extra injury than earlier than

50mm Air Cannon Pod (Condor / Hind)

We felt the offensive capabilities from the MV-38 Condor and Mi-240 Super Hind in opposition to infantry have been nonetheless too sturdy. We are adjusting their 50mm Cannon to assist additional restrict their influence on infantry, and to place extra concentrate on these helicopters being supposed as a method of transport.

Ammo rely diminished from 12 to eight
Blast radius diminished from 5 -> 3.5m
Replenish time elevated from 3.5 -> 6s

EBAA Wildcat

We are adjusting the EBAA WILDCAT’s anti-air capabilities to make sure these weapons are simpler of their supposed use of coping with air autos.

Anti-Aircraft Missiles – Damage elevated from 130 -> 210. This means it is now a 2-hit kill in opposition to the Nightbird and Jets, and can depart Attack Helicopters at essential HP.
Anti-Aircraft Missiles lock on vary elevated from 400 -> 600m
Dual 30mm AA Cannons minimal injury has been eliminated. It now at all times does the identical injury in any respect ranges
Dual 30mm AA Cannons now do barely extra injury in opposition to Jets and all Helicopters

RAH-68 Huron / YG-99 Hannibal

We felt the Stealth Helicopter 30mm Cannon Pods have been too highly effective in opposition to infantry as a result of they could possibly be fired for prolonged intervals of time and leaving little alternative for infantry to retaliate. We have due to this fact elevated the overheat pace for these Cannons to restrict their influence on infantry.

Increased overheat of the 30mm Cannon Pods on the RAH-68 Huron and YG-99 Hannibal
The unsuitable keybind is now not being displayed for the Equipment Slot within the Gunner seat for RAH-68 Huron and YG-99 Hannibal
Adjusted entry icon place on the YG-99 Hannibal/ RAH-68 Huron


Fixed a problem the place Shotguns have been dealing injury as much as 300m. They now not deal injury above 200m.

For these fired upon from distances with a shotgun, it means much less situations of falsely supplying you with suggestions that you just may be at risk. For shotgun wielders, it ought to now not mistakenly provide the indication that you could possibly successfully remove your goal from such distances

The Incendiary Grenade launcher now not one pictures enemies

Reduced the peripheral blur round weapon scopes when zoomed in to help with normal visibility

M5A3 barrel is now not seen by means of some scopes

BKS Scope now not clips with digicam in NTW-50

Ghostmaker R10 barrel is now not seen by means of sure scopes

Quite a lot of scopes have been up to date to make sure a bigger playable space is seen when Aiming Down Sights

Tweaked shell eject results in order that the shell casings aren’t seen when ADSing with the PSO-1 scope

Fixed a problem that was breaking scope visuals on the BKS 8X and SDB 10X when sure underbarrels have been geared up

The Target 8T 1.25-4.5X scope is now not lacking its “Toggle Optic” label

Buckshot Shell’s default journal now has the proper journal measurement icon

The MP28 default red-dot sight is now utilizing the proper icon

Fixed a problem that was inflicting incorrect visuals to be displayed by means of scopes with some skins


Full Auto mode on the BSV-M now not offers Recoil Compensation and as a substitute provides a 15% Dispersion Penalty

Adjusted the BSV-M High Power Magazine injury dropoff to start at 50m as a substitute of 100m

Fixed a problem the place the BSV-M wouldn’t get diminished recoil whereas utilizing the bipod

Fixed a problem the place the BSV-M journal measurement within the HUD didn’t match the one geared up on the weapon



Reduced K30 ammo sort injury for Subsonic, Standard Issue and High-Power rounds

Subsonic, 0-10m – 22 dmg > 18 dmg
Subsonic, 30-40m – 18 dmg > 15 dmg
Standard Issue, 0-10m – 22 dmg > 18 dmg
High-Power, 0-10m – 22 dmg > 18 dmg


Reduced the M5A3 Close Combat rounds injury

0-20m – 22 -> 18 injury


Reduced the MP9 Close Combat rounds injury

0-5m – 28 -> 22 injury
30-40m – 22 -> 18 injury


Reduced the scale of the Masterkey’s attachment crosshairs

Players would take injury from the preliminary influence of the 40mm Incendiary launcher, however not the fireplace itself. Players will now burn as anticipated

Firing an underbarrel now additionally spots you on the minimap

Fixed a damaged animation that may typically play when triggering an underbarrel attachment whereas being within the Plus Menu

An underbarrel icon will now be displayed whereas ADSing in Launcher/Masterkey mode

Added lacking Default underbarrel to the Hazard Zone M5A3

Fire Mode UI icon is now current whereas utilizing underbarrel attachments

Fire Mode Key bind is now not current whereas utilizing underbarrel attachments

As famous above, Battlefield 2042 Update 1.2 is now obtainable. More broadly, the video game is presently obtainable for the Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC. The title is presently midway by means of Season 1. You can take a look at all of our earlier protection of the most recent and best Battlefield video game proper right here.

What do you concentrate on the brand new Battlefield 2042 replace? Have you been taking part in Season 1? Let us know within the feedback, or be happy to succeed in out and hit me up instantly over on Twitter at @rollinbishop with a view to discuss all issues gaming!