Call of Duty: Warzone Patch Notes Thrills Sniper Fans Thanks to Buff

Call of Duty: Warzone‘s new patch notes are serving to make amends with sniper lovers after the category of weapons lately bought a serious nerf. Call of Duty: Warzone has been a serious success because it launched in 2020, largely discovering its viewers as a result of of the pandemic. Since most individuals have been of their houses, they wanted new video games to play and Call of Duty: Warzone supplied an inexpensive answer to this downside with out compromising on any of the enjoyable. The game has continued to evolve and maintain its immense momentum over the course of a number of years, however that does not imply it hasn’t riled up its in depth fanbase.

Players have been fairly indignant that Call of Duty: Warzone nerfed snipers lately, making them a lot weaker than ever earlier than. Many argued that since snipers require quite a bit of ability to successfully use and also you even put your self at an obstacle given it makes the participant susceptible in brief vary engagements, that they should not be nerfed. Call of Duty devs seemingly heard this argument and have given a quantity of snipers important buffs to make them extra highly effective. They’re nonetheless not fairly the place they have been earlier than, however it’s a welcomed enchancment. The patch notes additionally reveal bug fixes and changes to the effectiveness of the Serpentine perk. You can view the complete record under.

Weapon Adjustments

We’ve seen a optimistic change in kill metrics because the replace to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being extra fitted to the big map. Our information reveals that regardless of a smaller adoption price (~9.5%) Snipers are nonetheless being accredited with a aggressive quantity of kills vs the extra widespread class of Weapons.

However, we might like to lean into the Weapon to map identification more durable, and as such all Snipers are receiving roughly a 35% bonus to their most injury vary. Lighter rifles, with their injury vary builds, will now extra reliably cowl the everyday sight strains present in Rebirth Island and Fortune’s Keep. The purpose is to not return to the quickest ADS Snipers being the dominant Weapon in all eventualities – so if issues start to development that method we’ll make focused modifications to different statistics of these stand-out Weapons.

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>> Sniper Rifles

Kar98k (VG)
Max Damage Range elevated to 72 meters, up from 48 meters
Type 99 (VG)
Max Damage Range elevated to 50 meters, up from 37 Meters
3-Line Rifle (VG)
Max Damage Range elevated to 111 meters, up from 82 Meters
Gorenko Anti-Tank Rifle (VG)
Max Damage Range elevated to 127 meters, up from 94 meters
Swiss K31 (BOCW)
Max Damage Range elevated to 57 meters, up from 42 Meters
Sniper Rifle Charlie (MW)
Max Damage Range elevated to 117 meters, up from 87 Meters
Sniper Rifle Alpha (MW)
Max Damage Range elevated to 55 meters, up from 41 Meters
Max Damage Range elevated to 117 meters, up from 87 Meters
Rytec AMR (MW)
Max Damage Range elevated to 80 meters, up from 59 Meters
Pelington 703 (BOCW)
Max Damage Range elevated to 58 meters, up from 43 Meters
ZRG 20mm (BOCW)
Max Damage Range elevated to 137 meters, up from 102 Meters
SP-R 208 (MW)
Max Damage Range elevated to 45 meters, up from 33 Meters
LW3 – Tundra (BOCW)
Max Damage Range elevated to 61 meters, up from 45 Meters
Sniper Rifle Charlie (BOCW)
Max Damage Range elevated to 92 meters, up from 68 Meters
Marksman Rifle Charlie (MW)
Max Damage Range elevated to 49 meters, up from 36 Meters


Damage Reduction decreased to 15%, down from 20%

We’ve seen a optimistic adoption of Serpentine in Loadouts, and as such common encounter time has crept up. We’re decreasing the bonus injury mitigation in order that it is nonetheless a worthwhile perk, however has much less of an affect on common TTK. We’ll be watching this house carefully and can make additional changes as essential.



Fixed a problem on Fortune’s Keep inflicting the gasoline to be tougher to see than meant.
Fixed a problem that allowed Players to exploit Weapon Trade Stations.
Fixed a problem inflicting Deployable Buy Stations to stay energetic within the gasoline – permitting for unintended exploits.
Fixed a problem that precipitated the Sk?l Crusher (VG) to not have a Zombies Mastery Camo part out there.
Fixed a problem inflicting incorrect unlock standards to seem for the “The Vault” Vehicle pores and skin within the Vehicle Customization menu.
Fixed collision points with the AI mercenaries through the Cash Extraction Event on Fortune’s Keep.