Diablo Immortal microtransactions have made $24 million

Diablo Immortal microtransactions have generated $24 million USD of revenue in the game’s first two weeks, with players in the United States and South Korea spending the most on in-game purchases for the RPG game.

Data from industry tracking website AppMagic reveals that, since its launch on June 2, Blizzard’s latest RPG has been downloaded more than five million times and has quickly become the developer’s second-highest mobile earner, surpassed only by the almighty Hearthstone, which released in 2014.

The majority of Immortal’s downloads come from players in the United States and South Korea, and these two countries have also been the highest spenders in terms of microtransactions – the United States is top, accounting for around 43% of Immortal’s earnings so far, with South Korea coming in second, contributing around 23% to the game’s total yield.

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