The start of the first Dying Light game can be notoriously unforgiving, as you find yourself facing hordes of Infected without all the tools or skills needed to fend them off. But that’s not the case in the sequel, as Dying Light 2’s lead designer, Tymon Smektała, tells us in an interview ahead of the game’s launch next year.
“We got a lot of feedback from the first game, people saying, ‘Hey, it’s difficult to get into Dying Light’. Actually, that was on purpose,” Smektała explains, emphasising that players feeling “weak and defenceless” at the start of the game leads to a “feeling of empowerment” later on. “At some point they realise, ‘Hey, now I’m stronger, I can overcome those obstacles.’”
The progression in Dying Light 2 works differently, however. “It starts a little easier on regular difficulty, but we also have a difficulty dedicated to the hardcore fans of the first game – we call them ‘Harran survivors’… so if they want the same level of challenge, they will definitely get it.”