One of the highlights of the inaugural <a href="https://www.pcgamesn.com/wasd">W.A.S.D.</a> event in April was the series of scintillating panel discussions and talks by a wide range of games industry luminaries. If you couldn't attend in person, don't worry: we're uploading all of the talks that took place at the PCGamesN stage at London's Tobacco Dock to <a href="https://www.youtube.com/channel/UCzuCW8olhfXml48tunQBKpw">our YouTube channel</a>, including one from several veteran developers about the role nostalgia plays in today's games landscape.
Editor Richard Scott-Jones sat down with Team17’s Ashley Day, Revolution Software founder Charles Cecil, and Two Point Studios co-founder Gary Carr to talk about nostalgia in gaming. As Day points out, nostalgia is a normal human feeling – we experience it all the time, when we think of a departed relative, or the place where we grew up. So it makes perfect sense that games, which now have their own decades-long history to draw from, would cast a look back in time and seek to recapture treasured memories.
However, it’s not as easy as simply remaking old games and giving them a lick of modern UI polish and high-resolution graphics. Not all games that have attempted to capitalise on nostalgia have done so successfully. So what’s the secret to making good nostalgic games?
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