Inscryption is all about building the right deck to outwit the murderous Game Master sitting on the other side of the table. During the first act, players are introduced to the way this horror Roguelike deckbuilder plays out, and players are limited to the kinds of cards they will come across this early in the game. A more diverse range of cards will become available, but Act 1 still has many creatures to choose from.

The Squirrel Card

The Squirrel is the sacrificial lamb of escape-room-style horror game Inscryption. It’s a 0 power, 1 health creature that players can choose to draw at any time. It gives the player 1 Blood when sacrificed, giving players the currency they need to summon bigger and better things. It has no cost.

The Stoat Card

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The Stoat card is one of a few talking cards that players will come across during a playthrough of Inscryption. This little furry weasel is a 1/3 that costs 1 Blood. Its chatter adds to the spooky aura of Inscryption along with the creepy sound design of this horror title.

The Stink Bug

Yet another card players can get in the first Act that will have something to say for itself. The Stink Bug requires players to get up from their seats like when they solve Inscryption‘s clock puzzle to get it into their decks, but it’s worth the trouble. Stinky is a 1/2 that costs 2 Bones, the other currency used for summon creatures. One Bone is created each time a player’s creature dies for any reason.

Pelt Cards in Inscryption

There are three types of pelt cards in this indie horror title; they are purchased from the trader with teeth. Teeth are earned from overkilling enemies. After purchasing the pelts, players will have to carry them in their decks until they come across an NPC who wants to buy them with cards. These three are:

  • Rabbit Pelt
  • Wolf Pelt
  • Golden Pelt

Other Creatures in Inscryption

While those above are special cards, players can also just nab up some other creatures, each with its own unique casting cost and special abilities. Players can pick them up in trades, by landing on card-shaped spots on the map, or by starting off with them. The name of the card is first, followed by its power and health, then any special attributes it has, and followed up with its cost.

Cards Without Abilities

  • Stunted Wolf – 2/2 – 1 Blood
  • Wolf – 3/2 – 2 Blood
  • Coyote – 2/1 – 4 Bones
  • Grizzly – 4/6 – 3 Blood
  • Rabbit – 0/1 – No cost
  • Geck – 1/1 – No cost
  • Dam – 0/2 – No cost
  • Ring Worm – 0/1 – 1 Blood
  • Worker Ant – X/2 (X is the number of total Ants on the field) – 1 Blood
  • Chime – 0/1 – No Cost

Cards With Mighty Leap or Airborne

Mighty Leap is a keyword that allows non-flying creatures to block and attack airborne creatures. Airborne creatures fly over other creatures or obstacles and deal damage directly to the opposite player unless blocked by a creature with Mighty Leap. Players should take flying creatures into consideration while deckbuilding in this game.

  • Bullfrog – 1/3 – Mighty Leap (similar to reach in Magic: the Gathering) – 1 Blood
  • Magpie – 1/1 – Airborne and Hoarder (Hoarder allows players to get a random item) – 2 Blood
  • Sparrow – 1/2 – Airborne – 1 Blood
  • Turkey Vulture – 3/3 – Airborne – 8 Bones
  • Bat – 2/1 – Airborne – 1 Blood
  • Mothman – 7/3 – Airborne – Can only be evolved from other cards, so it has no cost
  • Kingfisher – 1/1 – Waterborne and Airborne – 1 Blood

Cards With Waterborne

Like the Kingfisher above, there are some cards that are water-bound. This means that the card flips over while it is not their owner’s turn, preventing the other player from being able to kill or access them.

  • Kingfisher- 1/1 – Waterborne and Airborne – 1 Blood
  • River Otter – 1/1 – Waterborne – 1 Blood
  • Great White – 4/2 – Waterborne – 3 Blood

Cards with Strike

There are two types of strike in Inscryption‘s Act 1: Bifurcated Strike and Trifurcated Strike. Trifurcated Strike means that the creature hits to its right, middle, and left when striking at the ends of its owner’s turn, and Bifurcated means it only hits to the left and the right and not the creature directly ahead of it.

  • Mantis – 1/1 – Bifurcated Strike – 1 Blood
  • Mantis God – 1/1 – Trifurcated Strike – 1 Blood

Cards with Fledgling

Cards with Fledgling will flip over after a certain number of turns on the battlefield to turn into a bigger and better monster. Some of these cards are as creepy as any RE villain.

  • Elk Fawn – 1/1 – Fledgling and Sprinter (Sprinter moves this card if there is an available slot to whatever direction it’s facing if possible) – 1 Blood
  • Strange Larva – 0/3 – Fledgling – 1 Blood
  • Strange Pupa – 0/3, Fledgling – No cost as it can only evolve from Strange Larva

Cards that Spawn Other Cards

  • Beaver – 1/3 – Dam Builder (Spawns Dams) – 2 Blood
  • Ant Queen – 2/3 – Ant Spawner (Spawns Ants) – 2 Blood
  • Warren – 0/2 – Rabbit Hole (Spawns Rabbits) – 1 Blood

Cards with Many Lives

In the indie horror title Inscryption, Many Lives is a keyword that means a card can be sacrificed over and over again without dying. The only way for these creatures to die is to be killed by one of the game master’s creatures on the other side of the table.

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  • Cat – 0/1 – Many Lives – 1 Blood
  • The Child – 0/1 – Many Lives – 1 Blood
  • The Child (Evolved) – 2/1 – Many Lives and Airborne – No cost; sacrificing the Child will turn in into the Evolved version, and sacrificing Evolved will change it back.

Tentacle Cards

Tentacle cards are odd critters that have strange attack power or can have strange effects in this Slay the Spire-like game.

  • Card Tentacle – X/2 – Card Counter (X is the number of cards in hand) – 1 Blood
  • Mirror Tentacle — X/2 – Mirror ????? (X is the opponent’s total attack power) – 1 Blood
  • Bell Tentacle — X/2 – Bell Ringer (X is the number of times the bell has rung) – 1 Blood

Other Cards Available in Act 1 of Inscryption

  • The Daus – 2/2 – Bellist (Creates a chime) – 2 Blood
  • Amoeba – 1/2 – Amorphous – 2 Bones
  • Mole – 0/4 – Burrower (if an empty space would be hit, this card moves to that place and is hit instead) – 1 Blood
  • Mole Man – 0/6 – Burrower and Mighty Leap – 1 Blood
  • Cockroach – 1/1 – Unkillable – 4 Bones
  • Elk – 2/4 – Sprinter – 2 Blood
  • Static – ?/? – ??? – ??? (Static’s cost, power, life, and keywords change every time a player draws it.)
  • Frozen Opossum – 0/5 – Spawns an Opossum after death – 1 Blood
  • Blood Goat – 0/1 – Gives three Blood when Sacrificed – 1 Blood
  • Boulder – 0/5 – Cannot be sacrificed – No cost
  • Pack Rat – 2/2 – Trinket Bearer gets a card out of a players deck) – 2 Blood
  • Skunk – Stinky – 1 Blood

Inscryption is available now for PC.