One of the biggest factors behind the success of Mojang’s sandbox title Minecraft is its player-driven incentive structure. Though every new update adds content to interact with, there is no singular “goal” every user has to complete. There are achievements to unlock with suggested activities, as well as a credits sequence after defeating one of Minecraft‘s few major bosses, the Ender Dragon, but players can ignore these facets of the game if they want to pour their time into building or other intrinsic motivations.